Ultimate Frisbee in 10 Simple Rules


 


1.      The Field – A rectangular shape with endzones at each end. A regulation field is 70 yards by 40 yards,

      with endzones 25 yards deep.

  Endzone

 

 Endzone

 
                                            

 

*  The fields dimensions at Laguna will be modified to allow more fields and games. *

 

 

2.       Initiate Play -- Each point begins with both teams lining up behind their respective Goal line.

      The defense throws ("pulls") the disc to the offense. A regulation game has seven players per team.

 

3.       Scoring -- Each time the offense completes a pass in the defense's endzone, the offense scores one point.

      Play is initiated after each score with the team that just scored throwing off.  Official games are played to 21

      points; must win by 2 points.

 

4.       Movement of the Disc -- The disc may be advanced in any direction by completing a pass to a teammate.

      Players may not hand off, run or walk with the disc. The person with the disc ("thrower") has ten seconds to throw

      the disc.  The defender guarding the thrower ("marker") counts out the stall count.

 

5.       Change of possession -- When a pass in not completed (e.g. out of bounds, drop, block, interception), the defense immediately takes possession of the disc and becomes the offense.

 

6.       Defensive Play – No more then one player may guard a thrower.  Defenders must stay an arms distance away from the thrower.  The disc may never be knocked out of someone’s hands after they gain possession.

 

7.       Non-contact -- No physical contact is allowed between players. Picks and screens are also prohibited. A

      foul occurs when contact is made.

 

8.       Fouls -- When a player initiates contact on another player a foul occurs. When a foul disrupts possession,

      the play resumes as if the possession was retained. If the player committing the foul disagrees with the

      foul call, the play is redone.

 

9.       Self-Refereeing -- Players are responsible for their own foul and line calls. Players resolve their own

      disputes.

 

10.   Spirit of the Game -- Ultimate stresses sportsmanship and fair play. Competitive play is encouraged, but

      never at the expense of respect between players, adherence to the rules, and the basic joy of play.

 

 

LAGUNA  MIDDLE  SCHOOL

PHYSICAL  EDUCATION  DEPARTMENT

 

FRISBEE  TECHNIQUES

 

GRIPS:   There are 4 grips that will be introduced in class.

 

1.       Basic Grip:  Thumb on top, index finger along the outside of the rim and the other fingers straight and under the disc.

2.       Split Finger Grip:  Thumb on top, index and middle finger straight and under the disc with the middle finger against

                                the inside of the rim.  The ring finger and little finger are curled up toward the palm out of the way.

3.       Thumb Grip:  The thumb is placed on the inside of the rim and the other fingers are rapped around the disc.

4.       Reverse Basic Grip:  Like the basic grip but with the disc up-side-down.  The thumb is on the bottom with the index

                                          finger along the outside rim and the other fingers straight and on the top of the disc.

 

THROWS:  There are Six different throws introduced in class.

 

1.  BACKHAND

Grip: Basic Grip

Stance:  The throwing hand shoulder is directed toward the target.

·         Throwing arm is drawn across the body and wrist coils.

·         Step toward the target with the foot on the throwing hand side as:

·         The throwing arm extends and the wrist snaps out on delivery.

·         Finishing pointing toward the target upon release of the disc.

2.  UNDERHAND

Grip:  Basic Grip

Stance:  Shoulders are square: face the target.

·         The throwing arm is drawn backwards as the wrist coils in and up to level the disc.

·         Step toward the target with the foot on the same side as the throwing hand as:

·         The throwing arm is swung forward with the disc passing below the hip and the wrist snaps out.

·         Finishing pointing toward the target upon release of the disc.

3.  SIDEARM

Grip:  Split Finger Grip

Stance:  The shoulder opposite the throwing hand side is directed toward the target.

·         The throwing arm opens away from target. The wrist coils toward the forearm (thumb side, palm up.)

·         Step toward the target with the foot on the opposite side of the throwing hand as:

·         The throwing arm is pulled across to the body’s midline with the elbow leading this action.

·         Finish snapping the hand back away from the target with the palm still up.

4.  SIDEARM

     WITH THUMB

Grip:  Thumb Grip

Stance:  The shoulder opposite the throwing hand side is directed toward the target.

·         The throwing arm opens away from target. The wrist coils toward the forearm (thumb side, palm up.)

·         Step toward the target with the foot on the opposite side of the throwing hand as:

·         The throwing arm is pulled across to the body’s midline with the elbow leading this action.

·         Finish snapping the hand back away from the target with the palm still up.

5.  OVERHAND

Grip:  Reverse Basic Grip

Stance:  Either face the target or shoulder opposite the throwing hand side is toward the target.

·         The throwing arm is pulled backward at shoulder height as the wrist coils.

·         Step toward the target with the foot on the opposite side of the throwing hand as:

·         The throwing arm is extended forward toward the target at shoulder height and wrist snaps out.

·         Finishing pointing toward the target upon release of the disc.

6.  HELICOPTER

Grip:  Split Finger Grip

Stance: Shoulders are square: face the target.

·         Throwing arm is drawn back and overhead  in a throwing action and the wrist coils toward the thumb.

·         Step toward the target with the foot on the opposite side of the throwing hand as:

·         The throwing arm finishes the throwing action over the opposite shoulder as:

·         The wrist snaps releasing the disc at a 45 degree angle upside down.

·         Finish snapping the hand back away from the target ending overhead.

 

BASIC  CATCHES:      1.  Sandwich Catch - - - - - -Two handed trap catch

    (used in games)          2.  “C” Catch - - - - - - - - - - One handed grab catch

                                      3.  Double “C” Catch - - - - -Two handed grab catch

 

TRICK  CATCHES:     4.  Finger Catch,     5.  Between the legs,     6.  Behind the back,     7.  Behind the head     8.  Over the back.

     (used for fun)