Ultimate Frisbee in 10 Simple Rules

1.
The Field – A rectangular
shape with endzones at each end. A regulation field is 70 yards by 40 yards,
with endzones 25
yards deep.
Endzone Endzone![]()
* The fields dimensions at Laguna will be modified to allow
more fields and games. *
2.
Initiate
Play -- Each point begins with both teams lining up behind their
respective Goal line.
The defense throws
("pulls") the disc to the offense. A regulation game has seven
players per team.
3.
Scoring
-- Each time the offense completes a pass in the defense's endzone, the offense
scores one point.
Play is initiated
after each score with the team that just scored throwing off. Official games are played to 21
points; must win by 2 points.
4.
Movement
of the Disc -- The disc may be advanced in any direction by completing a pass
to a teammate.
Players may not hand
off, run or walk with the disc. The person with the disc ("thrower")
has ten seconds to throw
the disc. The
defender guarding the thrower ("marker") counts out the stall count.
5.
Change
of possession -- When a pass in not completed (e.g. out of
bounds, drop, block, interception), the defense immediately takes possession of
the disc and becomes the offense.
6.
Defensive
Play – No more then one player may guard a thrower. Defenders must stay an arms distance away
from the thrower. The disc may never be
knocked out of someone’s hands after they gain possession.
7.
Non-contact
-- No physical contact is allowed between players. Picks and screens are also
prohibited. A
foul occurs when
contact is made.
8.
Fouls
-- When a player initiates contact on another player a foul occurs. When a foul
disrupts possession,
the play resumes as
if the possession was retained. If the player committing the foul disagrees
with the
foul call, the play is redone.
9.
Self-Refereeing
-- Players are responsible for their own foul and line calls. Players resolve
their own
disputes.
10.
Spirit
of the Game -- Ultimate stresses sportsmanship and fair play. Competitive
play is encouraged, but
never at the expense
of respect between players, adherence to the rules, and the basic joy of play.
LAGUNA MIDDLE SCHOOL
PHYSICAL EDUCATION DEPARTMENT
FRISBEE
TECHNIQUES
GRIPS: There are 4 grips that will be introduced in class.
1. Basic Grip: Thumb on top, index finger along the outside of the rim and the other fingers straight and under the disc.
2. Split Finger Grip: Thumb on top, index and middle finger straight and under the disc with the middle finger against
the inside of the rim. The ring finger and little finger are curled up toward the palm out of the way.
3. Thumb Grip: The thumb is placed on the inside of the rim and the other fingers are rapped around the disc.
4. Reverse Basic Grip: Like the basic grip but with the disc up-side-down. The thumb is on the bottom with the index
finger along the outside rim and the other fingers straight and on the top of the disc.
THROWS: There are Six different throws introduced in class.
|
1. BACKHAND |
Grip: Basic Grip Stance: The throwing hand shoulder is directed toward the target. · Throwing arm is drawn across the body and wrist coils. · Step toward the target with the foot on the throwing hand side as: · The throwing arm extends and the wrist snaps out on delivery. · Finishing pointing toward the target upon release of the disc. |
|
2. UNDERHAND |
Grip: Basic Grip Stance: Shoulders are square: face the target. · The throwing arm is drawn backwards as the wrist coils in and up to level the disc. · Step toward the target with the foot on the same side as the throwing hand as: · The throwing arm is swung forward with the disc passing below the hip and the wrist snaps out. · Finishing pointing toward the target upon release of the disc. |
|
3. SIDEARM |
Grip: Split Finger Grip Stance: The shoulder opposite the throwing hand side is directed toward the target. · The throwing arm opens away from target. The wrist coils toward the forearm (thumb side, palm up.) · Step toward the target with the foot on the opposite side of the throwing hand as: · The throwing arm is pulled across to the body’s midline with the elbow leading this action. · Finish snapping the hand back away from the target with the palm still up. |
|
4. SIDEARM WITH THUMB |
Grip: Thumb Grip Stance: The shoulder opposite the throwing hand side is directed toward the target. · The throwing arm opens away from target. The wrist coils toward the forearm (thumb side, palm up.) · Step toward the target with the foot on the opposite side of the throwing hand as: · The throwing arm is pulled across to the body’s midline with the elbow leading this action. · Finish snapping the hand back away from the target with the palm still up. |
|
5. OVERHAND |
Grip: Reverse Basic Grip Stance: Either face the target or shoulder opposite the throwing hand side is toward the target. · The throwing arm is pulled backward at shoulder height as the wrist coils. · Step toward the target with the foot on the opposite side of the throwing hand as: · The throwing arm is extended forward toward the target at shoulder height and wrist snaps out. · Finishing pointing toward the target upon release of the disc. |
|
6. HELICOPTER |
Grip: Split Finger Grip Stance: Shoulders are square: face the target. · Throwing arm is drawn back and overhead in a throwing action and the wrist coils toward the thumb. · Step toward the target with the foot on the opposite side of the throwing hand as: · The throwing arm finishes the throwing action over the opposite shoulder as: · The wrist snaps releasing the disc at a 45 degree angle upside down. · Finish snapping the hand back away from the target ending overhead. |
BASIC CATCHES: 1. Sandwich Catch - - - - - -Two handed trap catch
(used in games) 2. “C” Catch - - - - - - - - - - One handed grab catch
3. Double “C” Catch - - - - -Two handed grab catch
TRICK CATCHES: 4. Finger Catch, 5. Between the legs, 6. Behind the back, 7. Behind the head 8. Over the back.
(used for fun)